Out-of-Home Advertising to See Strong Growth Driven by DOOH

 

Out-of-Home Advertising to See Strong Growth Driven by DOOH

Out-of-Home Advertising Expected to Grow at 4.3% CAGR, Internet Advertising Leads Broadcast TV for First Time in 2017

NEW YORK, NY — Internet-connected digital out-of-home advertising screens will become a major driver of growth for the outdoor advertising market by 2020, according to the latest Global Entertainment and Media Outlook from PwC.

A key driver of growth will be changing consumer behavior that will enable location-based e-commerce opportunities, where digital out-of-home screen locations are directly integrated with the Internet, such as LinkNYC. The report notes that it may be some time before consumers start buying from outdoor screens, but ultimately they believe the behavior will go mainstream. While DOOH will be the primary driver of outdoor growth, classic physical OOH revenue is set to remain steady going forward. Global OOH revenue growth is set to continue at a CAGR of 4.3% and projected to reach US$42.74bn in 2020.

PwC’s annual Global Entertainment and Media Outlook 2016-2020 is an in-depth five-year outlook for global consumer spending and advertising revenues directly related to entertainment and media content. Despite continued widespread industry disruption and intense competition for consumer attention, growth opportunities abound for companies to capitalize on the new media environment. U.S. Entertainment and Media spending will reach $720 billion by 2020, from $603 billion in 2015. Globally, Entertainment and Media worldwide revenues are expected to rise at a compound annual growth rate (CAGR) of 4.4 percent over the next five years, from $1.7 trillion in 2015 to $2.1 trillion in 2020.

“Today’s entertainment and media reality is one of companies intensely competing for dollars with the increasing proliferation of free online media alternatives. This global multi-speed media landscape has created unprecedented challenges for companies in the battle for customers and value,” said Deborah Bothun, PwC’s Global and U.S. Entertainment and Media Leader. “The acceleration of digital and technology innovation is expected to continue to force companies to innovate and reimagine the industry as we know it.”

Key U.S. Entertainment and Media Highlights from PwC

Internet advertising in the U.S. remains the largest in the world with $59.6 billion in revenue for 2015, and a projected revenue of $93.5 billion by 2020 (9.4 percent CAGR). While China’s forecast (14 percent CAGR) is higher, the U.S. should remain the largest market by some distance in revenue terms. By 2017, Internet advertising ($75.3 billion) is poised to overtake broadcast TV advertising for the first time in the U.S. However, broadcast TV advertising has responded fairly robustly to digital disruption and is expected to remain healthy with a projected 2.8 percent CAGR and $70.4 billion by 2017.

Mobile advertising continues to be one of the big growth stories, making up 34.7 percent of total Internet ad revenue at $20.7 billion in 2015 and projected to rise to 49.4 percent by 2020. But the rise in mobile video Internet ad revenue will be the most remarkable, from $3.5 billion in 2015 to $13.3 billion in 2020 (30.3 percent CAGR). PwC expects the planned rollout of 5G networks will further accelerate the shift towards mobile consumption of video.

“Consumers are engaging with media increasingly on their mobile phones, and even at work. These mobile behaviors are challenging the traditional value of attention and the ability to monetize advertising dollars. There’s no one perfect metric to inform advertisers of the value they get when you consider the shifting consumer behaviors,” said PwC’s Bothun. “However, the market will be hindered by consumer resistance to a poor ad experience and potential widespread adoption of ad-blocking technology.”

As for Cinema, China is expected to overtake the U.S. in box office revenue in 2017, marking this as the first time the U.S. has not held the leading position in an E&M segment. By 2020, China box office revenues are expected to reach $15.1 billion versus $11.0 billion in the U.S. “Studios are facing increasing international competition with foreign governments – the challenge will be how to tap into this opportunity given strict market conditions,” continued PwC’s Bothun.

TV and video is expected to rise from $121.4 billion to $124.2 billion in 2020 (0.5 percent CAGR). The continued growth of video on demand (VOD) and over-the-top (OTT) services is putting pressure on the “theatrical window” period traditionally enjoyed by cinemas. In fact, electronic home video sales ($11.2 billion, 9 percent CAGR) eclipsed box office sales ($10.3 billion, 1.2 percent CAGR) in 2015 – two years earlier than last year’s Outlook projected.

Internet access revenue is expected to rise to $181.7 billion over the forecast period (7.2 percent CAGR). Internet users are increasing the time they spend with digital media – especially rich media such as video, which is expected to rise to 85.5 percent of total data traffic by 2020. Considerable investments are being made to improve infrastructure speed and quality to enable both the traditional use of Internet access as well as streaming online television, videos, video games, and other media consumption. The need to profitably grow, reach a large audience at scale, and engage users online is creating a very attractive M&A environment.

Video games revenue is expected to rise from $17.0 billion to $20.3 billion by 2020 (3.6 percent CAGR). Despite the high price, the quality of the experience on virtual reality devices (for games, interactive entertainment and VR video) is expected to draw more consumers into trying them, setting the stage for the real sales drive in 2017 and 2018. In contrast, VR on mobile devices will likely go mainstream in 2016 with cheap headsets that can be slotted into a phone.

Newspaper publishing is expected to decline at a -2.9 percent CAGR in the years to 2020. In a world where social networks are Internet on-ramps for many consumers, publishers are recognizing they are no longer destinations, but suppliers of content. Further industry consolidation can be expected as publishers search for more efficient ways to create new consumer touchpoints and respond to digital competition.

Live experiences remain a key differentiator in a digital world. With consumers now having an astonishing array of choice delivered to their hands via the content available on a smartphone, an increasing premium is placed upon the live experience, including the rapid growth of eSports tournaments.

“For content providers across the entertainment and media industry, the message is clear: seamless delivery and a focus on the consumer experience is the formula for growth in today’s evolved E&M business landscape,” said Bothun. “With a clearer picture of what’s ahead, savvy companies will be best positioned to embrace change and choose a path that allows them to look ahead with confidence.”

Free Trend Report: Why Location Is the New Currency of Marketing

Free Trend Report: Why Location Is the New Currency of MarketingFinding effective ways to deliver branded messages in today’s complex media environment is one of the biggest challenges facing advertisers. Traditional methods of advertising have become less effective as consumers spend less time in places where marketers have traditionally had an advantage in reaching them. In addition, consumer attention has fragmented across multiple channels as media options and device platforms increasingly diversify.

Active consumers spend money, and while they are going about their daily routine, they are also actively looking for information. According to Google, more than 50% of all mobile searches have local intent, and 17% of search happens while consumers are on the go.

Digital Out-of-Home (DOOH) advertising, also known as Digital Place-based (DPb) media, utilizes strategically placed, networked digital signage displays to reach on-the-go consumers while they are outside of their home with highly targeted messages. Location-based mobile and digital out-of-home media are part of a larger multiscreen ecosystem that effectively amplifies brand messages to create a deeper level of engagement with active consumers.

Why Location Is the New Currency of Marketing is aimed at CMOs, media buyers and strategists and provides insight into why marketers are increasingly shifting their advertising dollars to these rapidly emerging media platforms.

Highlights from Why Location Is the New Currency of Marketing include:

  • The Connected Consumer
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